Two minute-long GIF of me opting out of tracking services Show more
The problem with VR has never been that creative people can't make very cool stuff with it. It's that it was spearheaded by companies who were all looking to seize key strategic territory in the next phase of merging the internet with physical reality (which is as horrifying as it sounds), and create a new must-have product category like the iPhone. The former would be terrible news for civilization, the latter simply isn't happening for a huge range of cultural, ergonomic, and tech reasons.
🥑 JOB POST 🥑
Hi! I'm a 3D artist and EN->FR translator looking for freelance work!
I'm especially fond of colorful cute things, but I have experience doing more realistic/darker things too
Recent translation works include a 29000 words sci-fi game, Friary Road by @firstname.lastname@example.org, and most works on my medium
meta Show more
People on m.s who's only masto presence is a birdsite bridge
Hmmm... This is getting a bit hopeless
Why is the top of the head risen like that?
What's with the dusty artifacts around the ears and neck?
How do I smooth out the "pixellation" without a ridiculously high resolution?
Not expecting answers to these, I'm just a little frustrated, spent nearly two days, and the results aren't what I expected...
The Embroidered Computer
by Irene Posch
I want to do a project in my city where people photograph a street and do a digital makeover regarding their dreams and visions (full artistic freedom). I hope to start a constructive discussion about citizen-based city planning.
I did not find any examples of what I imagine, so I made one ( #mastoart #solarpunk ). If you know of anything similar, please let me know. Some more examples would be helpful for initiating the project.
Max Gittel's "CubeFrag" shader adapted for Dream Intruder VR project https://diode.zone/videos/watch/d95fbd0e-37b6-4898-954f-435fdbc6cc8e
Modified Max Gittel "CubeFrag" shader for Unity
My version removes features I'm not use (don't understand), and adds refraction and RGB scattering within the medium